![]() In the second film, 2015’s The Scorch Trials, things got appreciably bonkers. It turned out (spoiler alert) that the maze was a gigantic science experiment run by WCKD, a company searching for the cure to a world-ending plague. The protagonist Thomas (Dylan O’Brien) was dumped into the labyrinth without his memory, and bonded with fellow “runners” like Minho (Ki Hong Lee) and Newt (Thomas Brodie-Sangster) as they tried to solve the mystery of their giant prison and did battle with horrifying techno-organic monsters. The first Maze Runner, released in 2014, was set entirely within-you might want to sit down for this-a huge maze, populated by a coterie of athletic young male amnesiacs. Stephen Sondheim’s Knotty Vision of Musical Theater Sophie Gilbert Plucky kids defying their futuristic corporate overlords might be yesterday’s news, but there’s one last maze for our heroes to solve. But in 2018, The Maze Runner seems almost charmingly outdated, a veritable throwback in today’s accelerated Hollywood climate. We’re only six years removed from the release of the first entry in The Hunger Games, the film franchise based on a series of dystopian young-adult books that inspired a slew of Hollywood imitators-including the Divergent movies and the spiffed-up take on Lois Lowry’s The Giver. ![]() As its final edition, The Death Cure, rolls into theaters, it’s hard not to be impressed by the sheer amount of content packed into The Maze Runner trilogy, if by nothing else. There’s a little bit of something for everyone-a wicked corporation (that’s conveniently named “WCKD”) a post-apocalyptic society choked with hordes of roving zombies a futuristic city housing the elite a love triangle and a cornucopia of middle-aged character actors surrounding our teenaged heroes. As young-adult franchises go, The Maze Runner has always had a grab-bag, bargain-bin quality to it. ![]()
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![]() ![]() In most cases using a No-CD or Fixed EXE will solve this problem!
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![]() Players hold and reload all SMGs correctly. Reloading and firing are now properly animated for bolt action rifles and shotguns. Lag compensation now factors in pose parameters.įlashbang effects are visible when spectating a player in first person. Unlimited resupplying is completely disabled in Push during the last stand.īuckshot fires 12 pellets rather than 9, spread increased. Limited the amount of time that players can get infinite resupplies if they don’t leave their spawn (default: 45 seconds). ![]() Entering an objective will show a larger icon for the active objective as well as showing the progress.Ī player will be pushed away from a wall if there is no room for the extents of their body. The active objective icon HUD element has been merged with the dock. The Outpost and Survival level display is now where the clock is in other modes. This can be bound to a unique key.Īdded cl_hud_firemode_show_always convar which, when enabled, will result in the firemode display always being visible. Voice chevrons around floating squad icons now also appear for radial commands.Īdded squad leader specific radial menu, the center radial option switches between leader/subordinate menus. Numbered: Press C and a number key, does not lock your aiming. Scrolling: Hold down the radial key and scroll to select an option. Removed floating markers (enemy spotting, move to, etc), these now appear as icons on the compass.Īdded directional callouts (“Enemy contact, North!” or “Move South-East.”).Īdded keybinding options for every radial menu command.Īdded new control schemes for selecting radial menu options: ![]() Multiplayer modes: Firefight, Ambush, Elimination, Skirmish, Push, Occupy, and StrikeĬooperative modes: Checkpoint, Hunt, Survival, and Outpost ![]() ![]() ![]() Added Save Results button on Benchmark Results page.Fixed various visual issues occurring in HDR.Fixed various spots where player could go through collisions.Fixed the label overflow on the Hide button in the Gear menu in some languages.Fixed an update issue in the Gear menu when using the Hide button.Fixed Ubisoft Club items not appearing as OWNED when returning to the Store after acquiring them.Fixed an issue with the Quest Log that could appear in Photo Mode.Added missing ‘Drop Object/Body’ action to the ‘Heavy Attack’ button on the alternate control scheme.Fixed various playable character and NPC stuck issues.Fixed an issue with NPCs that could swim on land.Fixed an issue that allowed Herwennefer, the War Elephant, to regain health during combat.Fixed an issue with NPCs trying to mount a chariot being driven by the playable character.Fixed animals falling through world when using the Enhanced Predator Bow skill.Fixed an issue preventing berserked enemies from attacking tamed animals.Fixed an issue where the Unicamel could not be called by playable character.Fixed an issue with Predator attacks not granting XP when it was completed using animal taming.Fixed an issue preventing animals from being tamed when in deep water.Fixed the caravan animals not following the playable character after being tamed.Improved various playable character animations.Fixed an issue with Khensa’s health bar and level staying visible in the Arena lobby after beating her.Scaled down the enemies level progression in Horde Mode.Fixed an issue preventing the playable character to interact with the Animus in the Present Day.Fixed an issue preventing the last cinematic of the second Present Day quest to trigger.Fixed an issue preventing the vault door from opening during the quest ‘’The Final Weighing’’.Fixed an issue preventing the playable character to interact with Damastes during the quest “Egypt’s Medjay”.Fixed an issue causing Mered’s character model to change during the quest “The Hyena”.Fixed various issues where quest objectives would not properly update.Fixed an issue preventing an objective marker to be displayed during the quest “When Night Falls”.Fixed Hidden Bureau icons that could move on the World Map when marking them.Fixed an issue with the “Good Things Come” papyrus losing its name after solving it.Fixed unreactive soldiers sometime appearing in the quest “Sic Semper Tyrannis”.Improved Gamilat’s behaviour in the quest “The Setting Sun” when the playable character is being stealthy.Assassin's Creed: Origins - 1.2.1 Patch Notes ![]() |
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